Our Portfolio

Explore a selection of video games, board games, role-playing games and other projects we have helped bring to new audiences.

Diablo IV: Lord of Hatred

Video Game Localization · Italian

Diablo IV: Lord of Hatred key art
Diablo IV: Lord of Hatred localization credits

Italian localization for Diablo IV: Lord of Hatred, a major expansion that continues the conflict with Mephisto and carries the story of Diablo IV to the sacred isles of Skovos. Working on one of the most influential and recognizable action role-playing franchises in gaming meant contributing to a universe defined by decades of lore, powerful imagery and a deeply established linguistic identity.

The localization required meticulous attention to the terminology already developed throughout Diablo IV and the wider franchise. Character voices, locations, factions, abilities, equipment, quests and gameplay systems all needed to remain consistent with the existing Italian terminology while integrating the new content naturally into the world of Sanctuary.

Particular care was also devoted to preserving the dark, solemn and often threatening tone of the narrative. Dialogue and descriptive text had to retain their dramatic weight, while gameplay information needed to remain immediate and precise even when dealing with complex mechanics, effects and interconnected systems.

Our work focused on balancing fidelity, clarity and atmosphere, ensuring that the Italian text felt cohesive with the rest of the series rather than appearing as an isolated expansion. The goal was to protect the distinctive identity of the Diablo universe and provide Italian players with an immersive experience in which every revelation, confrontation and descent into darkness retained its intended impact.

CATAN – Sixth Edition

Board Game Localization · Italian

CATAN New Italian Edition

Italian localization for the sixth edition of CATAN, the iconic multiplayer strategy game originally created by Klaus Teuber. A landmark title that helped shape the history of modern board gaming, CATAN has brought exploration, trading and settlement building to millions of players around the world. Released thirty years after the original game, this new edition introduces refreshed artwork, redesigned packaging, clearer rules and updated components while preserving the timeless gameplay that made CATAN a global phenomenon.

Our work required careful attention to established terminology, rules clarity and consistency across an extensive and interconnected product line. We translated and revised not only the base game, but also every expansion released in Italian to date, ensuring that terminology, mechanics and instructions remained coherent throughout the entire CATAN experience.

The goal was to create an accessible and cohesive Italian edition that respected the legacy of a game that made board game history, while welcoming a new generation of players to the world of CATAN.

F1 25

Video Game Localization Project Management · Italian & Brazilian Portuguese

F1 25
F1 25 - PM credits

Localization project management for F1 25, coordinating the Italian and Brazilian Portuguese localization workflows for one of the world’s most recognizable racing franchises.

The project involved close collaboration with translators, reviewers and international stakeholders, as well as terminology management, query handling, linguistic guidance, schedule coordination and quality control across both languages. Every stage required precision, consistency and fast decision-making to ensure that menus, technical content, motorsport terminology and player-facing text remained clear, accurate and fully aligned with the high-speed identity of Formula 1.

Our work helped keep both localization pipelines running smoothly from production to final delivery, supporting polished and authentic experiences for Italian and Brazilian Portuguese players.

Ghost Detective

Video Game Localization · Italian

Ghost Detective
Chost Detective credits

Italian localization for Ghost Detective, a story-driven hidden-object mystery developed by Wooga. The game follows Detective Tessa Robinson, who is murdered while investigating a case and returns as a ghost determined to uncover the truth. Using both her investigative skills and new supernatural powers, she must search for clues, solve puzzles and explore the haunted streets of New Orleans to identify her killer.

Our work focused on creating a natural and engaging Italian experience while preserving the mystery, atmosphere and distinctive personalities of the game’s cast. Particular attention was given to narrative flow, clue clarity, puzzle instructions and terminological consistency, helping Italian players immerse themselves fully in Tessa’s supernatural investigation.

Songs of Conquest

Video Game Localization · Italian

Songs of Conquest
Songs of Conquest credits

Italian localization for Songs of Conquest, a turn-based strategy game inspired by the beloved classics of the 1990s. The game combines kingdom building, tactical battles, exploration and resource management with powerful heroes known as Wielders, whose magic and strategic choices can shape the outcome of every conflict.

A particularly distinctive part of the project was the translation of the titular Songs: lyrical compositions that recount the deeds, legends and stories unfolding across the game's lands. Their localization required careful adaptation of rhythm and rhyme, preserving both their narrative meaning and their evocative, ballad-like quality in Italian.

Great attention was also given to developing a carefully selected terminology capable of giving each faction its own recognizable voice, culture and identity. Names, abilities, units, artifacts and narrative elements were handled consistently while reflecting the unique character and atmosphere of the different peoples represented in the game.

In addition to the base game, we localized all the expansions released to date: Vanir, Roots and Yulan, maintaining linguistic and terminological consistency throughout the continuously expanding world of Songs of Conquest.

Love It or List It Vancouver

Audiovisual Translation & Adaptation · Italian

Love It or List It Vancouver

Italian translation and adaptation for multiple seasons of Love It or List It Vancouver, the home renovation and real estate series in which homeowners must decide whether to remain in their newly transformed property or move to a new home that better suits their needs.

Working across numerous seasons required long-term consistency in terminology, character voices and recurring features of the programme. The scripts combined spontaneous conversations, emotional family discussions, renovation challenges, property descriptions and the friendly competition at the heart of each episode.

Particular attention was given to adapting specialist language related to architecture, interior design, construction and the Canadian property market while keeping every exchange natural, accessible and engaging for an Italian audience. Measurements, cultural references and colloquial expressions also needed to be handled carefully so that the dialogue remained clear without losing the authenticity of the original setting.

Our work focused on preserving the personalities, humour and emotional dynamics of the show throughout many seasons, creating smooth and convincing Italian dialogue while maintaining the distinctive balance between renovation, real estate and the decisive final question: love it or list it?

Cronos: The New Dawn

Video Game Localization · Italian

Cronos: The New Dawn

Italian localization for Cronos: The New Dawn, a third-person survival horror experience developed by Bloober Team. Set in a haunting world where Eastern European brutalism meets retro-futuristic technology, the game combines tense combat, exploration and a deeply atmospheric narrative unfolding across the boundary between past and future.

One of the most demanding aspects of the project was navigating a script whose events, perspectives and revelations do not unfold in a straightforward chronological order. Working with a non-linear timeline required a particularly careful reading of every scene and a precise understanding of how each line related to events occurring at different points in the story.

Without revealing anything ahead of the intended moment, every word had to be selected with great care. Pronouns, temporal references, character descriptions and even apparently minor expressions could risk exposing connections or narrative developments before the player was meant to discover them.

Our work therefore focused not only on preserving the game's dark tone and narrative coherence, but also on protecting its mysteries. The Italian localization was carefully crafted to retain ambiguity where necessary, conceal meaningful clues without obscuring the text and ensure that players could experience every surprise, revelation and discovery exactly as intended.

Rune Dice

Video Game Localization · Italian

Rune Dice

Italian localization for Rune Dice, a tactical game in which realistic physics and ancient magic collide across enchanted battlefields. Players carefully launch mystical dice, combining matching results into increasingly powerful forms and triggering spectacular chain reactions capable of wiping out entire waves of enemies.

The game features a highly distinctive tone, supported by unusual terminology, imaginative ability names and numerous puns closely connected to its mechanics and magical themes. Translating these elements presented a particularly creative challenge: each term had to remain immediately understandable during play while preserving its humor, meaning and thematic identity in Italian.

Our work focused on finding solutions that felt natural rather than literal, carefully balancing clarity, wordplay and consistency across abilities, runes, relics, heroes and combat effects. This made it possible to retain the game's playful personality and strategic depth without losing the connections between its language, mechanics and enchanted setting.

Satisfactory

Video Game Localization · Italian

Satisfactory

Italian localization for Satisfactory, a first-person open-world factory-building game that combines construction, automation, exploration and combat. As employees of FICSIT, players land on the vast alien planet Massage-2(AB)b, where they gather resources, build increasingly ambitious industrial complexes and transform untouched landscapes into highly efficient production networks.

From multi-story factories and intricate conveyor-belt systems to automated trucks, trains, pipelines and distant outposts, the game offers an enormous range of interconnected mechanics. Players can explore its diverse environments alone or in co-op, using vehicles, jetpacks, jump pads and hypertubes while dealing with the planet's local wildlife and discovering the materials needed to expand their operations.

The localization required careful management of extensive technical terminology covering machinery, resources, recipes, logistics, power generation, transportation and production chains. Our work focused on keeping every instruction, interface element and gameplay concept clear and consistent, allowing Italian players to understand and optimize even the most complex factory systems without losing the game's distinctive humor and corporate tone.

An additional challenge was adapting platform-specific terminology for PC and multiple console versions. This required working across several parallel copies of the same files, each tailored to a different platform, while carefully managing controller terminology, button prompts, interface references and technical requirements. Maintaining consistency across all versions was essential, while still ensuring that every term felt natural and correct within its intended platform environment.

In addition to the main game, we also handled the Italian localization of all its content updates, maintaining linguistic, technical and terminological consistency as Satisfactory continued to grow with new features, systems, resources and production possibilities.

Call of the Elder Gods

Video Game Localization · Italian

Call of the Elder Gods

Italian localization for Call of the Elder Gods, a narrative puzzle adventure inspired by H. P. Lovecraft's The Shadow Out of Time. Set around the unsettling mysteries of Miskatonic University, the story follows Professor Harry Everhart and student Evangeline Drayton as disturbing visions, impossible dreams and the memory of an ancient artifact draw them into a search for answers far older than either of them could have imagined.

The game combines fully voiced storytelling with observation-based puzzles, environmental investigation and complex challenges that unfold across different locations, time periods and perspectives. Players alternate between Harry and Evangeline, piecing together clues and solving multi-stage problems while travelling from the libraries of a New England mansion to the Australian outback, frozen wastelands and otherworldly cities existing beyond ordinary time.

The localization required particular attention to clues, journal entries, environmental details and dialogue, as every element contributes to both the puzzles and the gradual unveiling of the mystery. The Italian text had to remain precise enough to support problem-solving while preserving uncertainty, narrative tension and the sense of confronting forces beyond human understanding.

Our work also focused on retaining the emotional depth of a story centred on grief, family, loss and sanity. Careful choices in tone, terminology and character voice helped preserve the balance between intimate human relationships and the vast, unsettling cosmic horror surrounding them, allowing Italian players to uncover each secret naturally and at the intended pace.

Styx: Blades of Greed

Video Game Localization · Italian

Styx

Italian localization for Styx: Blades of Greed, a dark fantasy stealth adventure starring Styx, the cunning green-skinned thief whose agility, sharp wit and caustic sense of humor are every bit as dangerous as his daggers. No longer working for others, Styx now leads his own crew aboard a zeppelin in pursuit of Quartz, a mysterious and extremely powerful resource capable of reshaping a world on the brink of war between elves, humans and orcs.

The game places freedom and creativity at the heart of the experience. Every infiltration becomes a tactical puzzle that can be approached in multiple ways by combining stealth, vertical exploration, crafted weapons and potions with abilities such as Cloning, Invisibility, Mind Control and Time Shift. From the Wall separating the human world to the orc settlement of Turquoise Dawn and the ruins of Akenash, players can use claws, grappling tools and a glider to discover new paths and reach otherwise inaccessible areas.

The localization required particular attention to the game's extensive fantasy terminology, ability descriptions, stealth mechanics and environmental interactions. Each instruction needed to remain immediately clear during play while preserving the distinct identity of its locations, factions, magical resources and interconnected progression systems.

Styx's unmistakable personality represented an equally important part of the project. His sarcastic remarks, irreverent observations and biting humor had to sound spontaneous and entertaining in Italian without weakening their meaning or disrupting the darker atmosphere of the story. Our work focused on preserving this balance between danger, mischief and comedy, allowing Italian players to enjoy both the freedom of its stealth gameplay and the uniquely greedy charm of its protagonist.

Last Flag

Video Game Localization · Italian

Last Flag

Italian localization for Last Flag, a fast-paced competitive multiplayer shooter that reinvents Capture the Flag as an energetic contest of strategy, teamwork and controlled chaos. Each match begins with a short preparation phase in which teams must find the perfect hiding place for their flag before taking control of the map, defending their territory and hunting down the opposing objective.

Victory is not determined by accurate shooting alone. Players can support their team in many different ways, from running the flag and dominating key areas to gathering resources, deploying tactical tools or confronting opponents directly. A colorful cast of contestants, each equipped with distinctive weapons and signature abilities, encourages players to experiment and develop a play style suited to their own strengths.

The localization required particular attention to the immediate clarity of objectives, abilities, upgrades and rapidly changing match conditions. Every instruction and interface element needed to be understandable at a glance, allowing Italian players to react quickly, coordinate with their allies and remain focused during the most chaotic moments of a match.

An equally important challenge was preserving the game's exuberant competitive-show personality. Its language is filled with energetic announcements, playful expressions and terminology connected to fame, performance and spectacular victories. Our work focused on recreating this lively tone naturally in Italian while maintaining consistency across contestants, abilities, gameplay systems and mid-match upgrades.